On Friday, PAXsims associate editor Tom Fisher and I got together with regular gaming buddy Vince Carpini to try out a few new-ish games that had been sitting on our shelves. Two of these—Planet (2018) and Maximum Apocalypse (2018)—were both excellent, but don’t really have any direct serious game applicability. The other two, however— Construction and Corruption (2017) and Mapmaker: The Gerrymandering Game (2019)—address an array of issues that we have sometimes explored at PAXsims, namely politics, elections, and public sector corruption.
Construction and Corruption
In Construction and Corruption, three to seven players assume the role of rival contractors undertaking various road repairs in the city of Montréal. Each player seeks to maximize revenue by doing repairs as slowly as possible, but thereby also faces a growing risk of being indicted for corruption. Each turn one player is also elected Mayor, with special powers—or an outsider is elected, triggering investigations. The simple game mechanics don’t really mirror how corruption actually works in public sector tendering, and so I wouldn’t use it to teach about the real thing. However as a trio of Montrealers we had a lot of fun playing it. The ideal group size is probably five.
Pointing is a key part of any game.
Mapmaker is a very simple but very clever game whereby players take turn placing election district boundaries until the electoral map is drawn. The trick is, of course, to build the distracts in a way that will assure your party of victory. The usual gerrymandering techniques—”cracking” districts by spreading out opposition votes to deny rivals a victory and “packing” them by creating a rival-held district with a large number of surplus, wasted votes—both work well in the game, and are indeed the key to victory. Mapmaker works brilliantly as an educational game, which is perhaps why the designers sent free copies to all nine Supreme Court judges in the United States.
Mapmaker underway (those familiar with the game will see we’ve made a slight mistake with the set-up, but it didn’t affect game play).
For a quick and simple introduction to gerrymandering, see this Washington Post video.
The World Bank blog features a new article by Laura Bailey on how games can be used to explore the challenges of peacebuilding, stabilization, and reconstruction. Part of the piece discusses the Carana simulation used by the Bank to teach staff about fragile and conflicted countries.
The Carana simulation was a central element in the World Bank Group’s original Core Course on Fragility and Conflict for its staff around the world. It did not only embed experiential – more engaging and interactive – learning as the core pillar of the Bank’s deepening focus on staff learning on fragile and conflict situations (FCS); it also took the accumulated wisdom of then-cutting-edge analytics on FCS and built those principles into the rules of the Carana game.
We’ve discussed Carana here at PAXsims too.
The second part of the article looks at the iOS game Rebel, Inc.
Enter mobile technology, with a deceptively simple proposition by a gaming studio called Ndemic Creations: chat with their scientists.
If the game is good enough, players around the world – as many as millions of them – can learn how to solve pressing development challenges while they’re busy having fun. The U.S. Centers for Disease Control were so interested in Ndemic’s first game Plague Inc. that they invited Ndemic founder and lead designer James Vaughn to
In May 2019, at the annual Stockholm Forum on Peace and Development, I moderated a deluge of questions from a packed room in a conversation with James about Rebel Inc., a simulation game launched in December 2018 that is engaging over four million players worldwide on the issue of post-conflict stabilization.
It’s an excellent game too, as you can read in our PAXsims review.