PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 19/02/2019

Simulation & Gaming (February 2019)

On Thin Ice: An Arctic matrix game

On Thin Ice Rules image

PAXsims is pleased to make available On Thin Ice, a print-and-play matrix game of geopolitical and economic rivalry and cooperation in the Arctic. The game was developed by COL Jerry Hall and Dr. Dawn Alexandrea Berry.

On Thin Ice is a Matrix Game designed to introduce seven or more players to the Arctic region, its major actors, and its most important dynamics in a four-round game over the course of three hours.

While climate change is the underlying reason for the game, it is the effects of climate change that are revealed through gameplay. In particular, On Thin Ice highlights the complex interactions between local populations, national governments, and multinational corporations in the region. In so doing, On Thin Ice enables players to not only learn more about regional dynamics in the Arctic, but to experience how moments of crisis impact global geopolitics and security in a tangible way.

The game is structured to demonstrate the complex regional, national, and transnational dynamics in the Arctic. The most important of these are climate change, geopolitics, resources, and development. The effects of climate change are the underlying reason for the game; the Arctic is changing and how the major actors react to that change is the core problem the players need to address. Climate change is represented through a series of preformatted Climate Change cards the Facilitator uses to describe the changing environmental conditions in the Arctic throughout the game. On Thin Ice is not solely a climate change game, although the Facilitator could use it as such.

The geopolitics of the region are modeled through the game design player selection. In general, for the past decade there has been a consensus amongst Arctic states that it is a “zone of cooperation.” However, the rise of China as nascent superpower with global ambitions and a re- emerging Russia are changing the dynamic of the region.

The major actors represented in the game (either as player countries or through game design) are the “Arctic Eight” (including Greenland), and China. The game also represents a number of Arctic indigenous peoples (outlined below). The game is framed by The Arctic Council – the leading intergovernmental forum promoting cooperation, coordination, and interaction among the Arctic states. Although notably the Arctic Council is not a security forum, broader geopolitics and security concerns often impact the Council and its membership.

The game files are available for download as pdfs:

On Thin Ice Rules v4 (dragged) 2

 

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