PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 03/02/2019

Trouble in Paradise: a Micronesia matrix game

Micronesia cover.jpgCOL Jerry Hall has been kind enough to pass on to PAXsims his latest matrix game design, Trouble in Paradise (pdf).

[Trouble in Paradise] is a Matrix Game designed to introduce players to the Micronesia region, its major actors, and its most important dynamics. An overview of Micronesia follows in the next section.

The major actors represented in the game (either as player countries or through game design) are the Commonwealth of Northern Mariana Islands (CNMI), the Federated States of Micronesia (FSM), the US Territory of Guam, the Republic of Kiribati, the Republic of the Marshall Islands (RMI), the Republic of Nauru, the Republic of Palau, Australia and New Zealand, China, Japan, Taiwan, and the United States.

The most important dynamic represented in the game is great and regional power influence competition at several levels. At the grand strategic level the United States and China arecompeting in the region in what some have called another “Great Game.” This competition isfueled by Micronesia’s strategic geographic location in the “second island chain,” China’s ever expanding Belt and Road Initiative, and the United States’ “rebalance” to the Pacific. There are several competitions at the regional level. China and Taiwan are competing over recognition; four countries in Micronesia still recognize Taiwan over China (Kiribati, Nauru, Palau and RMI). Australia is the largest aid donor in the region and has a vested interest in Micronesian security. Japan has historical, cultural and economic interests in the region as well. The Micronesian countries have their own internal issues that reduce their agency as the great powers compete over and in them. The majority of countries in the region have unique relationships with the United States: Guam is a US territory; CNMI is a US Commonwealth; and FSM, Palau and RMI are independent countries thathave “Compacts of Free Association” with the US. A final wildcard is the separatist movement inthe FSM state of Chuuk (formerly Truk).

Influence is represented by markers placed on the map in each country and FSM state; each country or state has a graphic divided into sectors representing the Government, the People, the Economy and any Government Opposition. Players gain or lose influence markers during the gamethrough their actions; either limited recurring actions (“Turn 0” activities) or discrete and morepowerful actions using of the Instruments of National Power (Diplomatic, Information, Military andEconomic, or “DIME”).

You’ll find everything you need to play at the link above.

Micronesia map.jpg

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