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Conflict simulation, peacebuilding, and development

Daily Archives: 24/08/2018

Jane’s Intelligence Review on matrix gaming

The September issue of Jane’s Intelligence Review has an excellent article by Neil Ashdown assessing matrix games as an analytical tool.

Key points

  • Matrix games are comparatively simple wargames, emphasising creativity and original thought, which have been used by a range of government agencies and militaries.
  • These games are focused on the participants’ intentions, which makes them better suited for analysing political-military strategy and novel or obscure subjects, such as cyber security.
  • However, this technique is unsuitable for analysing granular tactical scenarios, and the games’ relatively low cost and complexity can reduce their attractiveness.

 

JIR1809_OSINT2

I would like to thank Neil and JIR for making it available (pdf copy at the link above) to PAXsims readers. If you are interested in reading more about the technique, there are many matrix gaming articles available here at PAXsims, the History of Wargaming Project has just published the Matrix Game Handbook, and you can purchase the Matrix Game Construction Kit (MaGCK) User Guide as a downloadable pdf.

The STRIKE! Battlegroup Tactical Wargame

STRIKE is a wargame developed at the UK Defence Science and Technology Laboratory for the British Army, to enable them to examine novel tactical concepts to use with the UK’s new Strike brigade. The following piece was shared with PAXsims by STRIKE’s chief developer, Mike Young.


The British Army is being equipped with a new generation of fighting vehicles that will provide the core combat elements within the new Strike Brigades.  The vehicles are an 8 wheeled infantry transport platform known as the Mechanised Infantry Vehicle (“MIV”) and a family of vehicles based around the AJAX platform.  The British Army was keen to understand how the Strike Brigade would perform on the battlefield so commissioned a series of manual wargames to examine their operational effectiveness.  I facilitated at these wargames and produced the STRIKE! wargame as a result.

strike1.png

STRIKE! is a detailed tactical level game, based around one inch square counters each representing a platoon of 3 or 4 vehicles. There are counters to represent all the fighting elements of the Strike Brigade as well as an Armoured Infantry Brigade on the Blue side, and a full mechanised brigade and an airborne battalion on the Red side.  The game also represents helicopter and engineering assets and, if required, has an alternative Red ORBAT with less sophisticated equipment.  Three large hex maps of different terrain types have been produced to go with the game along with a scenario booklet, enabling many different tactical situations to be examined.  The hexes on the map represent an area 500 metres across, and each game turn represents half an hour of real time.

The counters display a unit ID, movement, firepower and protection details.  A detailed set of rules is provided, although after a PowerPoint brief  the players were able play the game using a single A4 quick reference sheet to calculate combat results.

The reaction to the game was extremely positive and enthusiastic, with all six copies of the game being eagerly received by the customer.

As the customer said:

It is absolutely AWESOME. I am so pleased. They had it manufactured professionally and have written fantastically clear rules, crib cards, notes, ORBAT sheets etc. They have missed nothing. Thank you very much indeed for organising the project. This is going to be hugely helpful for the Brigade and I hope that we will be able to spread the word across the Armoured Infantry Brigades too.

Capt H J B Jordan LG | SO3 Experimentation | STRIKE Experimentation Group

We expect the British Army to make great use of this new analytical game that Dstl has developed, and look forward to designing and facilitating many more wargames with them in the future.

strike2.png

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