PAXsims

Conflict simulation, peacebuilding, and development

Matrix game construction kit update #3

We have just had some of the components for the Matrix Game Construction Kit (MaGCK) prototype back from the printers, and we are very happy with the result.

MaGCK will contain one set of map tiles, used for A Reckoning of Vultures—a game of coup plotting, political skullduggery, and presidential succession.

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Part of the map for A Reckoning of Vultures. The system of tokens and stickers used in MaGCK allows for a deal of customization—here we see political leader, police, a SWAT team, riot police, helicopter, firefighters, an ambulance, and a doctor. MaGCK will contain several hundred stickers and designs,

On the flip side of these there are generic urban tiles. These have isomorphic road connections, allowing them to be assembled in many different ways.

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Generic urban terrain. By “many different ways” we mean to say that the map tiles can be assembled in more than 2.6 nonillion (10^30) different ways.

The kit also contains ten two-sided game tracks, which you can use for anything you want: tracking time, moves, die roll modifiers, and so forth.

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All of this is due to the graphics wizardry of PAXsim’s very own Tom Fisher, of course.

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Tom examines the latest components at my dining room table.

Many thanks to Dstl for supporting the project. Tom Mouat and I be reviewing the contents with them next month, and hope to do a public launch of MaGCK in September at the Connections UK professional wargaming conference.

You’ll find previous updates here:

MaGCK will also contain two scenarios for the ISIS Crisis matrix game, which we’ve written about extensively at PAXsims.

UPDATE:

Even more goodies arrived today! Here you can see the box, tokens, and some of the stickers.

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Prototype box, plus blank tokens (to which stickers are attached to indicate units, assets, effects, etc.), disks (used to track supply, turns, political influence—or whatever else you want), and dice.

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No gaming system would be complete without its supply of thugs (or armed civilians, survivalists, militia, or criminals). These stickers would be fixed to the coloured tokens above.

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Some of the box contents (minus rules, scenario briefings, tracking mats).

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Pssst, need some stickers for your next matrix game?

 

2 responses to “Matrix game construction kit update #3

  1. eyball 18/11/2017 at 7:36 pm

    At $240 the MaGCK is a bit much for personal use. Much of what comes in this box is unnecessary for someone me that already already has a lot of tokens, dice, and chips. I would be interested in purchasing the items that are unique like the maps. I might also prefer using shards rather than stickers on chips to save some money. Breaking this into some parts like you did the estimative probability cards might be helpful.

  2. Rex Brynen 18/11/2017 at 7:46 pm

    We will likely to that in the future. However, at the moment we’re all backed up with our day jobs and other projects.

    As for the price–we agree. That’s what it cost us to produce through TGC, and the primary market is a professional/government/corporate/educational one, where the price point doesn’t seem so high.

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