It has been a busy month, and as a consequence we are a bit behind on updates. So here (at last) is the latest issue of simulations and gaming miscellany, filled with items on serious and not-so-serious gaming that may be of interest to PAXsims readers.
James Sterrett suggested material for this latest edition.
It’s a written training manual given interactive life, and it’s the brainchild of a group of informatics students at the Halifax school.
Developed over three semesters by 11 students, the game is set to be tested with peacekeepers in the field as part of training offered by Dalhousie’s Romeo Dallaire Child Soldier Initiative.
Josh Boyter, who works with the Dallaire initiative, said the game is designed so it can be deployed in some of the most difficult hotspots around the world without having to utilize the Internet or wireless connections.
“This game can sit on a USB key,” said Boyter.
“It’s all locally based, so as long as they have a browser on their laptop . . . the game won’t break. It’s purely designed to be as robust as possible.”
Boyter said his organization plans to give the game to the first child protection adviser to be attached to an African Union peacekeeping mission. The adviser will use it to help train soldiers and police.
“We are really excited to see how it actually is going to help in terms of our ultimate mission, which is to end the use of child soldiers,” he said.
The game presents a range of scenarios and roles in which child soldiers could be encountered, including as spies or even suicide bombers. Each scenario presents a list of choices for dealing with the child soldier and the game user is ultimately told whether those choices are right or wrong.
Ars Technica reports on an effort in Berlin to use boardgames to bring newly-arrived refugees and Germans closer together:
At the shelter I frequent most, a children’s worker named Robin spends many afternoons playing games with the kids. He teaches them the German classic Mensch, Ärgere Dich Nicht, a best-selling variant of Parcheesi. It has become one of their favorites.
My friend Karin, who publishes games for businesses, wants to donate some games for the refugees. She gives me black-and-white Parcheesi boards that can be colored in by the children, and we pick out various colors of pawns and dice to include with each board.
When I pull out the game boards at the shelter the following week, the children enjoy choosing their pawns. Then they get right to work, adding color to their boards with the markers and colored pencils I bring with me. When finished, they cannot believe that the games are theirs to keep. I assure them that they are—and suddenly find myself in the middle of a group hug.
Later, I ask my friend Thorsten—who works for the large Berlin publisher who makes Mensch Ärgere Dich Nicht—if the company would be able to donate any games as Christmas presents for the children. He packs a large box, which I supplement with a few extra chess sets and some games that designer Néstor sent me. My family joins me in wrapping and distributing them.
This happens on a very special night, as the refugees are finally moving to “container apartments” after a full year of bunk beds and bedsheet partitions in a converted indoor basketball court. We are invited to share food and join in a dance, and the children’s eyes light up when they receive a game of their very own.
But the gifts are more than just games. They are reminders of the times we shared together every week over the past year, and the promise of more to come.
Our four work groups, i.e. patient safety, medical technologies, global health, and pervasive learning, have come together, and with outputs from the youth innovation and costs of innovation panel, produced a series of high quality manuscripts. These will be published in a special issue of BMJ Simulation and Technology Enhanced Learning, to be publicly launched at the Mar 29 event.
We are extremely pleased to have Dr. Russell Gruen, Director of the Nanyang Institute of Technology in Health and Medicine in Singapore, Dr. Nick Sevdalis, Editor-in-Chief of BMJ Simulation and Technology Enhanced Learning, and Ms. Katrine Kirk, Danish Patient Safety Champion, join us in Montreal for the event. We also have the pleasure of hosting Assistant Deputy Minister Marie-Josée Blais, Ministry of Economy, Science and Innovation, Province of Quebec, as well as many of the original invitees to the May 2016 event, to encourage and propagate further discussion, dissemination and implementation of the simnovate mission.
The event commences at 1:30pm, with a series of keynotes, panel sessions and discussions, followed by a cocktail reception for networking and further follow-up.
Polygon recently reported on UNESCO’s interest in the power of gaming to promote empathy, understanding, and positive social change:
For lots of gamers, the power of the medium is its ability to place us in the shoes of other people, making tough choices that we’d otherwise never need to contemplate.
But how does that message of power and opportunity spread outwards, away from the mostly indie games that address serious issues, and the relatively small number of people who celebrate these noble efforts?
He’s also the author of a new report commissioned by UNESCO (United Nations Educational, Scientific and Cultural Organization) which seeks to find ways in which games can be used to foster empathy and understanding around the world. The report was commissioned by UNESCO subsidiary the Mahatma Gandhi Institute of Education for Peace.
“Perspective-taking helps negotiate social complexities, diminish biases, improve inter-group attitudes, and encourage a view of outgroups as more self-like,” states the report. “The potential to positively impact attitudes with digital games is not only rooted in their ability to grant perspective, but also in their potency as instruments of persuasion.”
“If you read the literature on conflict resolution, perspective-taking is very important in order to reconcile opposing points of view,” says Darvasi. “It’s difficult to have empathy if you can’t put yourself into somebody else’s perspective. Video games allow you to assume perspectives in an embodied form.
“When you watch the news or a documentary, you might not feel connected to the issue. But video games immerse you in the action. Your actions have consequences within the game and therefore there’s a greater emotional and cognitive investment.”
Donald Trump’s Challenge : play as the new chief executive of the United States and strive to keep your campaign promises on issues such as reducing the tax burden, stimulating the economy or the fight against illegal immigration… all while avoiding bankrupting the nation and maintaining your approval ratings with the end goal of being reelected for a second term in 202
War in Syria and Iraq 2017 : play as one or several warring factions in the new conflict map configuration updated as of the beginning of 2017 and strive to emerge victorious or put an end to hostilities. NB : the conflict scenarios from the beginning of 2016 will still be playable.
Gross National Happiness : improve the quality of life for your people by implementing reforms and try to raise your country’s global ranking.
French Election 2017 : play as one of the candidates in the French national elections or even the current chief of state and run a campaign, manage your budget, establish your campaign platform, participate in debates and try to get elected (or reelected) to the highest office.
Before you all ask, PAXsims has no information on whether the update includes dubious connections with Russian intelligence, immigration and refugee bans, “fake news”, bizarre press conferences, arguments over the size of crowds on the Mall, or turmoil in the National Security Council.
In early January, a not-exactly-secret ICONS simulation was mentioned in the New York Times article on US support for the Baltic states:
The intelligence also informs planning in Washington. In October, the military’s Joint Staff conducted a three-day confidential simulation exercise involving four possible situations in Latvia in which Russia used drones, cyberwarfare and media manipulation.
We’re told the event wasn’t classified at all, simply held under Chatham House Rules.
In March 2017 Hollandspiele will be releasing two Brian Train wargames-in-one:
Ukrainian Crisis will be much the same as the PnP version available now here, except that the Resource cards will be chits (they can’t print up that many cards), the game length is increased to 9 turns and there are a few extra units, for variety and to fill up the counter sheet.
Even better, this will be half of a two-game package… the other game will be the mini-game The Little War, on the brief Slovak-Hungarian border war of March 1939! This one uses only 30 counters and a deck of ordinary playing cards to drive the action. I designed this one last year.
A recent article in the Journal of the American Medical Association Neurology by Janina Krell-Roesch, Prashanthi Vemuri, and Anna Pink suggests that playing games can significantly reduce the risk of new-onset mild cognitive impairment:
Question Does engaging in a mentally stimulating activity in old age associate with neurocognitive function?
Findings In this population-based cohort study, 1929 cognitively normal participants 70 years or older were followed for approximately 4 years. The following activities were associated with significant decreased risk of new-onset mild cognitive impairment: computer use, craft activities, social activities, and playing games.
Meaning Engaging in a mentally stimulating activity even in late life may decrease the risk of mild cognitive impairment.
Recently Brant Guillory at GrogHeads interviewed James Sterrett of the US Army Command & General Staff College about how hobby wargaming is making its way (back) into professional military ranks. You’ll find the whole thing here.
The grimdark, battle-hardened warriors are known for their martial prowess – but wearing the skins of dead animals doesn’t take any skill.
Indeed, nothing on the bloody battlefields of Warhammer’s conflict-ravaged universe could match the terrible reality that foxes, minks, rabbits, and other living beings experience at the hands of the fur trade. Those killed for their fur typically first endure a bleak life inside a tiny, filthy wire cage before being electrocuted, drowned, or even skinned alive. Or they may be in the wild, minding their own business, when they get caught in a horrific bone-crushing steel-jaw trap – often languishing for days before eventually dying from starvation, dehydration, or blood loss.
PETA has written to Games Workshop CEO Kevin Rountree asking that the leading British miniature war-gaming brand ban “fur” garments from all Warhammer characters. While we appreciate that they are fictional, draping them in what looks like a replica of a dead animal sends the message that wearing fur is acceptable – when, in fact, it has no more place in 2017 than it would in the year 40,000.
This, of course, provoked much outrage, sarcasm, derision, mirth, and discussion among Warhammer players.
…which, PETA later admitted, was kind of what they were aiming for:
We’re laughing, too! For the cost of a postage stamp, our website has received record traffic – and the people who were prompted to visit our site by this story can’t have missed the prominently featured eyewitness footage showing that animals in real life are electrocuted, drowned, and sometimes even skinned alive for their fur.
Here’s a little secret: we know that Warhammer characters are fictional, and we’re not losing sleep worrying about what Leman Russ or the other miniatures are “wearing”. We are, however, lying awake at night thinking of ways to make people aware that real animals who are raised for their fur, skin, or flesh are suffering every day. We’ll sleep a little more easily tonight knowing that we’ve managed to get nearly a quarter of a million people (and counting!) to visit PETA.org.uk in the days since we sent our letter, because – whatever their reason for doing so – they’ll now know more about the cruelty behind fur.
So by all means, have a laugh at this campaign – you can even laugh at us – but please remember that the fur industry is a living hell for animals. If that bothers you, and it should, please share our fur exposés with your friends and family.
Well played, PETA, well played.
Last but certainly not least, PAXsims is very pleased to report that we’ve now had more that 500,000 page views and 200,000 visitors to the website. We’re also well on track to making 2017 our best year ever. Many thanks to our readers and contributors to making it possible!