PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 17/12/2016

Battle for Humanity — beta testers required

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Battle for Humanity is a digital game initiative by Search for Common Ground intended to promote cooperation and conflict resolution among youth and young adults. They’re looking for both playtesters and partners:

The Presidential election woke the U.S. up to our desperate need to listen to and understand each other. With our self-sorting on social media, at church, and in schools, we don’t build the relationships across differences that are vital for a functioning society.

We need to work together even when we vehemently disagree.

We can redefine “hero” to include politicians who bravely work across party lines to fix what needs fixing. To include the young Latina who asks a policeman for help, even though she’s afraid to. To include the Christian who intervenes to stop bigotry against a Muslim neighbor.

Over the past two years, we’ve brought together experts from engineering, marketing, and academia with young peacebuilders from around the world. We’ve envisioned a new way to reach young people with a vision of global leadership: Battle for Humanity – a global, online platform where social media meets real-life video game.

Battle for Humanity attracts young people who wouldn’t be caught dead at a peace camp. It starts building their empathy and leadership through our proven methods. It makes it normal to listen to your “enemy” with respect. It makes solving problems for everyone’s benefit the goal. All the while, you’re making friends around the world, gaining points, and moving up the ranks of this online community.

We urgently need your help to get Battle for Humanity up and running.

Here are three ways you can help:

1) Join now. Are you 13-30 years old? Do you have a child, grandchild, niece, nephew, cousin, or friend in this age range? We’re testing the real-life activities for this game right now on Facebook. Go to battle4humanity.org to enroll as a beta tester. Or help us recruit the young people who will design this platform from the ground up.

2) Connect us. Do you know a major foundation, police department, or university who might partner with us to bring some of our best solutions home to the U.S.? Tell us!

3) Give now. You can start building relationships of trust across Americans’ deepest fears. You can create the next generation of social technology that bridges divides instead of erecting echo chambers. Help us continue developing and testing new solutions to today’s most difficult conflicts – and bring our tested and proven solutions home to the U.S. where they’re desperately needed.

Battle for Humanity is a key piece of our dream for the U.S. We need a serious commitment from our friends and partners to make the whole dream a reality.

Will you partner with us?

Having dealt with them in the past I know that SFCG does some excellent work. You’ll find full details at the links above.

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“Our Sea”—An Eastern Mediterranean matrix game

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The ever-prolific Tom Mouat has completed the design of another matrix game, this time devoted to strategic jockeying by Russia, NATO, and others in the Black Sea and eastern Mediterranean:

President Vladimir Putin’s Kremlin has sought to reverse the post-Cold War era transformations during which Russia lost its satellites, withdrew militarily from Central and Eastern Europe (CEE), forfeited its regional predominance, and curtailed its international power projection. Moscow’s primary strategic objective under the Putin presidency is to create a Eurasian bloc of states under predominant Russian influence that will necessitate containing, undermining and reversing NATO influence throughout eastern Europe. Even where it cannot pressure or entice its neighbours to integrate in the Eurasian Economic Union (EEU) and the Collective Security Treaty Organization (CSTO), the Kremlin attempts to neutralize nearby capitals by preventing them from moving into Western institutions, particularly NATO and the European Union (EU).

In this strategic context, Russia’s supremacy in the Black Sea becomes critical for restoring its east European and Eurasian dominion, as well as projecting power toward the Mediterranean and Middle East. Its offensives in and around the Black Sea are part of a larger anti-NATO strategy in which naval forces play a significant and growing role. Russia is using the Black Sea as a more advantageous method of revisionism than extensive land conquests. Control of ports and sea lanes delivers several benefits: it prevents NATO from projecting sufficient security for its Black Sea members; deters the intervention of littoral states on behalf of vulnerable neighbours; threatens to choke the trade and energy routes of states not in compliance with Russia’s national ambitions; and gives Moscow an enhanced ability to exploit fossil fuels in maritime locations.

All of this assumes particular significance, of course, against the backdrop of Russian deployment of its (rather dilapitated) aircraft carrier Admiral Kuznetsov to support combat operations in Syria, reports that NATO is again playing hide-and-seek with Russian attack submarines in the Med (and vice-versa), continued conflict in the Ukraine, political uncertainty in Turkey, the regional migrant crisis, and the growing value of eastern Mediterranean oil and gas deposits.

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The actors represented in the game include the US, Turkey, Russia, Ukraine, Cyprus, and the UK, and turns represent around 2-4 weeks. Rules, counters, and maps are included, and can be downloaded from here (pdf).

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