PAXsims

Conflict simulation, peacebuilding, and development

Simulation and gaming miscellany, 11 December 2016

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PAXsims is pleased to present some recent items on conflict simulation and serious (and not-so-serious) gaming that may be of interest to out readers. Aram Schvey and Corinne Goldberger suggested material for this latest edition.

PAXsims

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Two Billion Miles is an online interactive video account of the the journeys made by refugees and other migrants, developed by Channel 4 News (UK):

They fled their homes and made journeys through Europe to escape civil war, poverty and the misery of refugee camps.

Migrants who applied for asylum in Europe in 2015 have collectively travelled more than two billion miles; a conservative estimate based on the shortest over-land routes to European countries from their countries of origin. These 727,085 people travelled an average of 2,750 miles each.

Follow in the footsteps of migrants and refugees as they face the hardships of months on the road. Choose your route and make tough decisions in this interactive video story, featuring real footage from extraordinary journeys made this year.

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Several recent and forthcoming pieces in the Journal of Defense Modeling and Simulation might be of interest:

Understanding climate-induced migration through computational modeling: A critical overview with guidance for future efforts
Charlotte Till, Jamie Haverkamp, Devin White, and Budhendra Bhaduri

If you haven’t been reading Jim Wallman’s thoughts on megagame design and facilitation at his blog, perhaps you should—it’s very interesting!

PAXsims

The Numbers, Wargames and Arsing About blog discusses the challenges of wargaming the current Iraqi/coalition campaign against ISIS, including the current Battle of Mosul.

PAXsims

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Civil Defence is a proposed boardgame about disaster reduction:

The simulation table top board game introduces the basics of disaster risk reduction and humanitarian action to players with or without any background in disaster risk reduction or humanitarian work. Francis shares that the design of the game was inspired by years of experience in social development work, humanitarian action, and disaster risk reduction. Some game scenarios were even based on the Typhoon Haiyan/Yolanda experience and other real life events.

You’ll find more on the project here.

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Feedback from the recent Connections Australia wargaming conference can be found at their website. Powerpoint presentations and other material will be be made available shortly.

PAXsims

Time Commanders is back on the BBC!

Hosted by Gregg Wallace, Time Commanders is the show that lets ordinary members of the public go toe to toe with the world’s greatest generals. Using cutting-edge simulations, they refight some of the most significant battles from history, offering an innovative mix of genuine history and game show competition.

You can read about the series and forthcoming episodes here.

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