Healthy Heart Hospital. Victory Point Games, 2015. Game designers: Scott and Anna-Marie Nelson. Game developer: Nathan Hansen. USD $49.99.
Healthy Heart Hospital is a cooperative game for 1-5 players that makes management and capacity-building issues central to game play. The game is designed for hobby play, and is not intended as simulation of contemporary American hospital management (despite quite a bit of implicit tongue-in-cheek commentary on for-profit medical care). However, several of the game mechanics could be easily adapted for more serious games on this and other topics. A game play takes 60-90 minutes.
Image: Scott Nelson/BGG.
In the game, players are tasked with reviving the reputation and financial fortunes of Healthy Heart Hospital. To do so, they’ll need to assign staff actions to process and treat the patients arriving each turn in the waiting room. Healing patients generates revenue, while curing and discharging them raises the prestige of the hospital. Conversely, if patients die there is a financial and prestige cost.
In addition to investing in new staff, players can also invest in improved training, as well as expansions to the hospital itself. The latter might include an emergency room (handy for reducing patients deaths in the waiting room), operating rooms (which provide higher-quality care and increased revenue and prestige), a research lab, a morgue (for hiding even more bodies), a clinic for patients with minor ailments, and even a staff break room.
As noted earlier, there’s also much here—from workload and personnel management to strategic investment in staff training and physical infrastructure—that could be adapted or built upon for serious game designs. Although not intended for teaching purposes, it could be used in classroom setting for courses on health policy, public or private sector management, or public policy, with students asked to review the game or suggest game modifications that more closely model actual health care delivery challenges. While the rules are straight-forward, it might be best to play a partial game in class to teach the rules and then have students play in their own time as a course assignment.