Conflict simulation, peacebuilding, and development

Zones of Control


Zones of Control: Perspectives on Wargaming, coedited by Pat Harrigan and Matthew G. Kirschenbaum, will be published by The MIT Press in the spring of 2016. The book contains more than sixty contributions by scholars, game designers, and practitioners—including two chapters from us (Rex Brynen, Ellie Bartels) here at PAXsims:

Editors’ Introduction

  • Pat Harrigan and Matthew G. Kirschenbaum

Foreword: The Paper Time Machine Goes Electric

  • James F. Dunnigan


1 A Game Out of All Proportions: How a Hobby Miniaturized War

  • Jon Peterson

2 The History of Wargaming Project

  • John Curry

3 The Fundamental Gap between Tabletop Simulation Games and the “Truth”

  • Tetsuya Nakamura

4 Fleet Admiral: Tracing One Element in the Evolution of a Game Design

  • Jack Greene

5 The Wild Blue Yonder: Representing Air Warfare in Games

  • Lee Brimmicombe-Wood

6 Historical Aesthetics in Mapmaking

  • Mark Mahaffey

7 The “I” in Team: War and Combat in Tabletop Role-Playing Games

  • A. Scott Glancy


8 War Engines: Wargames as Systems from the Tabletop to the Computer

  • Henry Lowood

9 The Engine of Wargaming

  • Matthew B. Caffrey Jr.

10 Design for Effect: The “Common Language” of Advanced Squad Leader

  • J. R. Tracy

11 Combat Commander: Time to Throw Your Plan Away

  • John A. Foley

12 Empire of the Sun: The Next Evolution of the Card-Driven Game Engine

  • Mark Herman

13 The Paths of Glory Lead but to the Gaming Table

  • Ted S. Raicer

14 A New Kind of History: The Culture of Wargame Scenario Design Communities

  • Troy Goodfellow


15 Operations Research, Systems Analysis, and Wargaming: Riding the Cycle of Research

  • Peter P. Perla

16 The Application of Statistical and Forensics validation to Simulation Modeling in Wargames

  • Brien J. Miller

17 Goal-Driven Design and Napoleon’s Triumph

  • Rachel Simmons

18 Harpoon: An Original Serious Game

  • Don R. Gilman

19 The Development and Application of the Real-Time Air Power Wargame Simulation Modern Air Power

  • John Tiller and Catherine Cavagnaro

20 Red vs. Blue

  • Thomas C. Schelling

21 Hypergaming

  • Russell Vane


22 Wargaming Futures: Naturalizing the New American Way of War

  • Luke Caldwell and Tim Lenoir

23 Creating Persian Incursion

  • Larry Bond

24 Modeling the Second Battle of Fallujah

  • Laurent Closier

25 Playing with Toy Soldiers: Authenticity and Metagaming in World War I video Games

  • Andrew Wackerfuss

26 America’s Army

  • Marcus Schulzke

27 We the Soldiers: Player Complicity and Ethical Gameplay in Call of Duty: Modern Warfare

  • Miguel Sicart

28 Upending Militarized Masculinity in Spec Ops: The Line

  • Soraya Murray


29 Wargames as Writing Systems

  • Sharon Ghamari-Tabrizi

30 Playing Defense: Gender, Just War, and Game Design

  • Elizabeth Losh

31 Debord’s Nostalgic Algorithm

  • Alexander R. Galloway

32 The Ludic Science Club Crosses the Berezina

  • Richard Barbrook

33 War Games

  • David Levinthal

34 Troubling the Magic Circle: Miniature War in Iraq

  • Brian Conley


35 Wargames as an Academic Instrument

  • Philip Sabin

36 Lessons from the Hexagon: Wargames and the Military Historian

  • Robert M. Citino

37 Simulation Literacy: The Case for Wargames in the History Classroom

  • Rob MacDougall and Lisa Faden

38 The Amateur Designer: For Fun and Profit

  • Charles Vasey

39 Struggling with Deep Play: Utilizing Twilight Struggle for Historical Inquiry

  • Jeremy Antley

40 Model-Driven Military Wargame Design and Evaluation

  • Alexander H. Levis and Robert J. Elder


41 Gaming the Nonkinetic

  • Rex Brynen

42 Inhabited Models and Irregular Warfare Games: An Approach to Educational and Analytical Gaming at the US Department of Defense

  • Elizabeth M. Bartels

43 Chess, Go, and Vietnam: Gaming Modern Insurgency

  • Brian Train and Volko Ruhnke

44 Irregular Warfare: The Kobayashi Maru of the Wargaming World

  • Yuna Huh Wong

45 A Mighty Fortress is Our God: When Military Action Meets Religious Strife

  • Ed Beach

46 Cultural Wargaming: Understanding Cross-Cultural Communications Using Wargames

  • Jim Wallman


47 Wargaming (as) Literature 555

  • Esther MacCallum-Stewart

48 Tristram Shandy: Toby and Trim’s Wargames and the Bowling Green

  • Bill McDonald

49 Third Reich and The Third Reich

  • John Prados

50 How Star Fleet Battles Happened

  • Stephen V. Cole

51 Total Global Domination: Games Workshop and Warhammer 40,000

  • Ian Sturrock and James Wallis

52 When the Drums Begin to Roll

  • Larry Brom

53 War Re-created: Twentieth-Century War Reenactors and the Private Event

  • Jenny Thompson


54 War, Mathematics, and Simulation: Drones and (Losing) Control of Battlespace

  • Patrick Crogan

55 How to Sell Wargames to the Non-Wargamer

  • Michael Peck

56 Wargaming the Cyber Frontier

  • Joseph Miranda

57 The Unfulfilled Promise of Digital Wargames

  • Greg Costikyan

58 Civilian Casualties: Shifting Perspective in This War of Mine

  • Kacper Kwiatkowski

59 Practicing a New Wargame

  • Mary Flanagan

Zones of Control can now be preordered from Amazon.

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