Timo Lainema (University of Turku) has issued a call for papers for a symposium issue of Simulation & Gaming on “Temporality in Simulation Gaming.”
With this symposium (special issue) of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring temporality in simulation gaming. Research on time in gaming is becoming more common, but is still rare. This is surprising considering that the majority of business simulation/games, for example, have a time dimension embedded in their virtual world.
Possible topics of interest (not necessarily limited to these):
- review of existing literature on simulation gaming time processing and presentation methods, with the most recent developments;
- the nature of time during a simulation game and how it affects the gaming experience;
- flow/immersion and time – how they are linked together;
- what kinds of phenomena can be represented with simulation games that have different ways of dealing with the flow of gaming decisions and tasks;
- how the time presentation of a simulation game affects the authenticity of the game;
- problems of condensed and simplified simulation time – does condensation lead to potential problems and misunderstandings ;
- studies on the relationship between the progression of events within the game internal world time and the progression of real-world time
- how temporality affects the cognitive processes of the player
- time in team based games – how temporality affects team processes, communication and collaboration
- temporal structures for arranging optimal game learning processes: when to motivate, brief, and debrief the game content and outcomes, how the participants change on the temporal continuum during this process (from newcomers to experts in the gaming context)
- presentation and analysis of simulation games which aim at teaching future-oriented awareness of the players – learning about time, its horizon and future;
- how various perceptions and notions of time influence the debriefing process.
Unfortunately, I’ve only just seen the CFP, and so the deadline for submission of abstracts is soon—”summer 2015.” For further details, see the link above.
On 20 August 2015, UNESCO will be hosting an online webinar with Asi Burak on “Games for Social Good.”
By any measure, digital games – played on personal computers, game consoles, mobile phones, and tablets – can be considered the most powerful medium of the 21st century. The reach and impact of digital games is obvious: It is now a global $72 billion industry that over 67% of American households participate in. Like other mass media before it, games can advance social good and learning: they can spread information, raise awareness, inspire social action and build civic participation – and do so across cultures and age differences. Recent studies have revealed their educational benefits, debunked stereotypes about who is playing, and underscored how games can contribute to positive change
The talk will make an impassioned case for using games for good, with an overview of the latest trends and core challenges. Asi Burak will share prominent case studies and success stories from around the globe, including his unique entry to the field, leading the team behind the award-winning game PeaceMaker around the conflict in the Middle East.
The 30-minute talk will be followed by a 30-minute Q&A session.
Burak is the President of Games for Change, which organizes the annual Games for Change (G4C) Festival. He also co-founded ImpactGames, which published both PeaceMaker and Play the News.
The webinar starts at 08h30 EDT. You’ll find more information from UNESCO’s Mahatma Gandhi Institute of Education for Peace and Sustainable Development.