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Great comments! I would argue the PYD is very much Kurdish nationalist—it’s the very foundation of their appeal. True, they dress it up in federal-confederal trappings, but that’s quite common for nationalist groups (and, I would argue, it’s partly a framing demanded by geopolitical circumstances, since explicitly secessionist aims would complicate relations with the US, Syria, the Syrian opposition and others). More to the point, it’s a level of detail inappropriate to this kind of game design: if one were to model the intricate nuances of Kurdish politics, one would have to do the same for other ideological currents as well and playability would soon be overwhelmed by complexity. As for relations with the KRG, those were by no means preordained in 2011 on either side. The game does not assume good relations with the KRG, it simply makes it available as an option a Kurdish player can try to pursue (with no guarantee of success).
Another interesting kind of COIN simulation. Just a few thoughts vis a vis the Kurdish representation: I’m not sure “Kurdish Nationalists” is accurate in Syrian context, maybe best called SDF? The democratic confederalism of the PYD/TEV-DEM is quite explicitly anti-nation state and they emphasize a decentralized, autonomous pluralism so much that they renamed Rojava to the “Democratic Federation of Northern Syria.” Self-rule, autonomous federalism, etc. are much different concepts than ethno-nationalism.
Close ties with the KRG as an event or game mechanic also seem quite implausible in part for this reason. The nationalist and more right wing Kurdish parties in Rojava, those closer to the KRG, have been at odds with the PYD. KRG has had a close economic and political relationship with Turkey (which of course hates the PYD), an essentially antagonistic relationship with the PKK, and has participated in the embargo of Rojava. The KRG has arrested internationals going to fight or participate as activists in Rojava. They’ve even had stand offs in Iraq’s Sinjar/Shingal over “Democratic Confederalist” militia and governance there versus KRG or Iraqi army and political structures. It’s hard to imagine a possible scenario in which the two Kurdish political movements would actually be working closely in tandem.
Alex, I just finished reading all four of your articles on the design of Road to Damascus. Fascinating mechanics for covering this topic, and I was impressed that you were able to complete so much work and play-testing in one semesters time! So much has happened in Syria since your last post a year ago and I wonder if you have had the opportunity incorporate any additional details into the design and what comes next for your simulation? Trevor
So I guess you’ve had a “conversion”? (sorry, but I couldn’t believe no one had made that bad joke yet… Rex runs a quality blog, and here I’ve ruined it.)
Seriously, this is a very interesting game you have put together.
From time to time I have had some of the same qualms as you had in designing games on topics that are still going on (Afghanistan, Ukraine), but if you are dubious about the morality of the exercise, I’ll confirm the whole hobby is in poor taste (but people can find something objectionable in nearly every pastime, so don’t worry about that).
Games that are serious in their basic intent have great potential value in helping people to understand the issues and dynamics of conflicts past or current; they are teaching tools, and if the players have a bit of fun on the way to Damascus, that does not diminish the fact that they are learning.