PAXsims

Conflict simulation, peacebuilding, and development

“Gaming the non-kinetic” at KCL

On Thursday I had the very great pleasure of lecturing to Prof. Philip Sabin’s conflict simulation course in the Department of War Studies at King’s College London. The lecture drew upon material from a chapter on “Gaming the Non-Kinetic” that I have contributed to a forthcoming volume edited by Pat Harrigan and Matthew Kirschenbaum, Zones of Control: Wargaming in Analog and Digital Worlds (MIT Press).

Slide01

In the lecture I addressed various so-called “non-kinetic” aspects of modern (and not-so-modern) warfare, and highlighted some of the ways that wargame designers have addressed these. Those who might be interested will find the powerpoint slides for the presentation here (although they aren’t entirely self-explanatory without me lecturing alongside them). Those who attended the lecture might also be interested in the following links to PAXsims games I mentioned during the talk:

See also my general post on gaming political science. For details of the commercial games mentioned in the presentation, see BoardGameGeek as well as the various publishers’ websites—in many cases rules are available online.

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