PAXsims

Conflict simulation, peacebuilding, and development

Ideas wanted

 

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Devin Ellis (ICONS Project, University of Maryland) is looking for some game ideas from PAXsims readers:

I am currently wrestling with the mechanics of a planning game I am working on. In terms of scope, it’s strategic and theatre-wide. I am looking for good suggestions from the simulation and gaming community of models I could look at for ideas – with particular respect to keeping the level of detail of player inputs realistic but not utterly overwhelming. Rounds will coordinate roughly to 5 year USG planning cycles, and the background environment is extremely rich in detail and interactive moving parts, some of which the participants can impact, and others which are out of their control. I welcome any and all suggestions for un-classified resources. Thanks in advance!

If you have any suggestions, please leave them in the comments section or email him directly.

One response to “Ideas wanted

  1. Nick LaLone (@Nick_Lalone) 26/08/2014 at 12:48 pm

    I also have been grappling with this particular idea and it might end up becoming a central component of my dissertation. I have been trying out different means of abstraction and even throwing some stuff like twitter bots or tumblr automation at the idea. Increasingly curious about the concept of a hybrid or partially automated simulation with the automation part confined to lists of probably outcomes.

    Put some stuff up on a blog I keep for random or partial ideas:

    1. http://www.beforegamedesign.com/2014/07/on-principles-of-simulation.html
    2. http://www.beforegamedesign.com/2014/01/re-defining-complexity-series-of.html
    3. http://www.beforegamedesign.com/2014/02/re-defining-complexity-standards-of.html

    I suppose another way to consider this would be the partial automation that VASSAL affords users but instead of being piece oriented it helps augment output fidelity.

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