PAXsims

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Daily Archives: 27/09/2013

NDU CASL: Roundtables on Innovation in Strategic Gaming (10/10/2013)

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The Center for Applied Strategic Learning at National Defense University will be holding another one of their “Roundtables on Innovation in Strategic Gaming” on Thursday, 10 October 2013 at NDU.

National Defense University’s strategic gaming group, the Center for Applied Strategic Learning, would like to invite you to participate in the thirteenth session of our roundtable discussions on gaming. Our intent is to continue to build a regular forum for practitioners and scholars to exchange ideas and compare notes about issues relating to game design, the use of games for analytical and teaching purposes, and interesting projects in the field. We will also have an audio feed available via internet streaming or teleconference (depending on technical issues), which we hope will make it easier for colleagues outside the Washington, DC area to participate. (Please contact one of the organizers for more information about the audio feed.)

Each roundtable invites a few speakers to present short, informal, talks on some aspect of strategic-level games to spark discussion among the group. Please feel free to circulate this invitation to interested colleagues – we’re hoping this will be a means of getting to know and building lasting professional connections between gamers.

Speakers: Scott Martin of George Mason University will present on Mason’s academic initiatives in computer game design, as well as an overview of the Serious Games Institute. Kristan Wheaton of Mercyhurst University’s Intelligence Studies program will speak on “The Five Myths of Game-Based Learning.”

For further information, contact: CASL.RSVP@gmail.com, or the coorganizers:

Tim Wilkie, Research Fellow, Center for Applied Strategic Learning, National Defense University: (202) 433-4865, timothy.wilkie@ndu.edu

Elizabeth Bartels, Research Analyst, Center for Applied Strategic Learning, National Defense University: (202) 685-2634, elizabeth.bartels@ndu.edu

 

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New French-language games journal: Sciences du jeu

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Sciences du jeu is a new academic journal/website that has been launched with the aim of promoting and disseminating French-language research on games:

Revue internationale et interdisciplinaire, Sciences du jeu a pour mission de développer la recherche en langue française sur le jeu, de lui donner une visibilité, de nourrir le dialogue entre les disciplines autour de cet objet, et de susciter des débats. Elle a pour objectif de publier des articles scientifiques inédits sur le jeu. Elle est ouverte à toutes les approches ou méthodes disciplinaires, portant sur tous les objets ludiques (dont, mais non exclusivement, les jeux vidéo), et a pour ambition de présenter des recherches issues de différents terrains concernant le jeu dans un sens large (objets, structures, situations, expériences, attitudes ludiques).

Actuellement l’université Paris 13 à travers le centre de recherche EXPERICE (axe B) en assume la gestion pratique dans le cadre d’une association avec d’autres universités représentées au comité de rédaction de la revue. D’autres personnes et institutions pourront se joindre à cette équipe de départ. La gestion pourra également tourner en fonction des possibilités offertes par telle ou telle institution.

Sciences du jeu est disponible intégralement en libre accès. Les numéros sont thématiques, et peuvent aussi contenir des articles hors dossier dans une rubrique « Varia », ainsi que des comptes rendus. Si les propositions hors dossier de qualité sont abondantes, des numéros de varia (ou avec des dossiers réduits) peuvent être mis en chantier.

CFP: APSA Teaching & Learning Conference 2014

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The American Political Science Association is currently inviting paper proposals for its 2014 Teaching & Learning Conference, to be held in Philadelphia on 7-9 February 2014. As usual, the conference will include a simulations and role play track:

Simulations and Role Play

Simulations and role play exercises help political scientists and students model the decision making processes of real-world political actors. Examples of these teaching techniques and strategies include Model United Nations, Model European Union, in-class self designed simulations, and on-line role playing exercises. Papers in this track will address such topics as: in what way can simulations and role-play expand student learning opportunities in political science? Which formats are most effective? and How do we measure the effectiveness of simulations?

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