The latest issue of Simulation & Gaming 44, 2-3 (April 2013) has now been published. The issue is devoted to the subject of climate change:
Articles
- Climate Change Gaming on Board and Screen: A Review
- Diana Reckien and Klaus Eisenack
- Game, Not Fight: Change Climate Change!
- Gilbert Ahamer
- A Simulation of International Climate Regime Formation
- Derek L. Kauneckis and Matthew R. Auer
- A Climate Change Board Game for Interdisciplinary Communication and Education
- Klaus Eisenack
- GREENIFY: A Real-World Action Game for Climate Change Education
- Joey J. Lee, Pinar Ceyhan, William Jordan-Cooley, and Woonhee Sung
- A Perspective-Based Simulation Game to Explore Future Pathways of a Water-Society System Under Climate Change
- Pieter Valkering, Rutger van der Brugge, Astrid Offermans, Marjolijn Haasnoot, and Heleen Vreugdenhil
- Land Policies for Climate Change Adaptation in West Africa: A Multilevel Companion Modeling Approach
- Patrick d’Aquino and Alassane Bah
- If Local Weather Was Our Only Indicator: Modeling Length of Time to Majority Belief in Climate Change
- Robert F. Szafran, Jerry L. Williams, and Jeffery E. Roth
- Integrating Climate Change Mechanics Into a Common Pool Resource Game
- Thomas J. Fennewald and Brent Kievit-Kylar
Tributes
- Positive Wisdom for Climate Change Awareness: John Crookall-Greening
- Christopher Crookall-Fallon
- Warrior for Climate Science and Awareness: Stephen Schneider
- Sarah Jo Chadwick, Carrie Armel, Terry Root, and David Crookall
Editorial
- Climate Change and Simulation/Gaming: Learning for Survival
- David Crookall
Foreword
- Climate Change and Four Goals for Operational Gaming
- Dennis Meadows
Prolegomenon
- Climate Urgency
- James E. Hansen
Guest Editorial
- Climate Change and Simulation/Gaming
- Klaus Eisenack and Diana Reckien
Newsletter
- Immersive Technology Strategies
- David Wortley