Conflict simulation, peacebuilding, and development

Papers, Please

While it doesn’t really count as a peace and conflict educational simulation—unless, that is, you are training people to be border guards for a faintly East European 1980s-era communist dictatorship—I wanted to give a quick mention to Papers, Please. This quirky, sardonic little game is still in development, but a fully playable beta is downloadable  from the website of  designer Lucas Pope. I loved it, right down to the blocky, pixelated graphics reminiscent of an earlier time.

Papers, Please

A Dystopian Document Thriller.The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.

Pope also has a few other interesting quick games on the website, including 6 Degrees of Sabotage (a surveillance tape whodunit) and Republia (in which you are a newspaper editor attempting to make the regime look good while attracting readers).

h/t David Brynen

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