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Once, after the Soviets nuked my carrier battle group in the North Pacific I came very close, emotionally, to push the button (as the US commander in Chief) ….. then slowly realizing what that meant, I came to my senses and back away from that option. A very sobering moment. Still, release for nuclear depth charges was given…. All in a game called 7th Fleet by Victory Games. A game meant for ‘metal on metal’ provided for some unusual depth in experience.
Ahh, the good old (INS) days at UVic! Under my glorious leadership the Soviet Union intervened in Poland to crush the Solidarity trade union, and threatened to respond to the deployment of US GLCM and Pershing missiles in Europe with a deployment of SS-20 missiles to Cuba. I even brought in a recording of the Soviet anthem and Internationale to play each morning…
As did I, in the same undergraduate class though Rex preceded me by a few years. I still have a photocopy somewhere of the game manuals. It’s obvious that the field is still a considerable distance away from general acceptance of games as teaching aids, regardless of the technological advances since the 80s (we ran notes back and forth between different rooms and ran off the “newspaper” on an old mimeograph machine, back when we played the INS).
I remember it well, having played the Soviet Union in the INS as an undergraduate!
Addenda: the “Inter Nation Game” must of course be the “Inter Nation Simulation”.
Swen
Really, Really Excellent Question!
A question to which I would like to know the answer, very much.
In 1996 I did my Master Thesis on the utility of games in political science education and research.
Though my tutors humored me they clearly thought I was crazy. Needles to say games were not used in pol sci education.
Even before I became a student in political science, back in the 1990’s, I played a lot of war games. Often I thought the behavior of my fellow players was a little over the top. Then I went through my political sciences classes and found that their behavior wasn’t strange; it reflected the real world behavior of real world leaders. To me that was a turning point and ever since have been using war games much more seriously.
The beauty of it all is that it is so very simple to do research on IR through games. One doesn’t need complex or expensive games to do it. In the 1990s there was the VGA Planets game. A game with a good IR setting and equally important all communication was by email. In effect a researcher could remain at his university and still track over hundreds of games, sitting at his desk. With all action, moves and correspondence at his fingertips for analysis.
What is really strange is that the Inter Nation Game has disappeared from the Pol Sci horizon. A simple but very effective tool for education and research. (Sure, it must be “digitized”, but still.)
.
Rex, a very good question. Thank you for asking!
Regards,
Swen