PAXsims

Conflict simulation, peacebuilding, and development

CGSC stability operations simulation follow-up

As you may remember, last month some of the folks at the Digital Leader Development Center, US Army Command and General Staff College asked PAXsims to help crowd-source comments and ideas for a proposed stability operations simulation. That request prompted quite a few comments, both at PAXsims and elsewhere, as well as some broader media coverage.

James Sterrett has now sent us this update:

About a month ago, Rex kindly posted CGSC’s draft Stability Operations requirements documents.  Expecting a handful of replies, we were hit by a large wave of responses, both at PaxSims and elsewhere.  We are busily reworking the draft in light of the feedback.

THANK YOU to everyone who responded.  We truly appreciate the time and effort you put in to assist us.  Also, THANK YOU to Rex for posting it!

The various replies have proven helpful in four ways:

1) Design commentary

Number of Actors: Modeling the number of actors involved in stability operations emerged as a common theme in the commentary.  We were trying to incorporate this and are working to strengthen and clarify it.

Flexibility emerged as a common theme as well.  The community agreed that the game needs to foster a deeper understanding of conducting stability operations, that any simulation used should be descriptive rather than prescriptive in its nature and strongly instructor-driven. Implicit in this is the assumption that the instructor must have as much control and flexibility of the simulation as possible.    We strongly agree with this, and thought it was codified in our documents; this is an area we are working hard to clarify.

2) We received a number of suggestions of simulations to look into, including GEMSTONE, PSOM, IW TWG, Athena, SENSE, and the Oz Wargame Integration Toolkit.  We’ve already had demonstrations of some of these are and working on demos for the rest; some we have seen in the past but they have grown new capabilities.  Even when we can’t see how to utilize them directly, it is always useful to see others’ design concepts.  PAVE (part of TRAC-MRO’s IW TWG) is soon to undergo a closer look to see if we can modify it to meet our needs.

3) We made connections with organizations we hadn’t known existed, such as the TRADOC Analysis Center’s Modeling and Research Office (TRAC-MRO) and the Peacekeeping and Stability Operations Institute.  TRAC-MRO’s office is less than 500 meters from us, but neither of us knew the other existed.

4) We thought we had made the exercise structure and POI clear, but a variety of comments demonstrated that we did not.  If PAXSims readers didn’t understand it from our documents, then we clearly need to improve the description!

                                                                        James Sterrett

                                                                        Deputy Chief, Simulations Division

                                                                        Digital Leader Development Center

                                                                        US Army Command & General Staff College

If any readers still have comments or suggestions that they would like to make, have a look at the original post (linked above) and add your comments here.

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