PAXsims

Conflict simulation, peacebuilding, and development

Virtual Humanity: The Anthropology of Online Worlds

The New York Academy of Sciences is hosting an evening lecture/discussion on the anthropology of online worlds at November 9 (in New York, obviously):

Online games offer immersive, three-dimensional worlds populated by thousands of characters who form intense relationships, functional economies, complex societies, and rich cultures. Often these virtual connections not only mimic real-world interactions but sometimes even supplant them. But just how far can virtual worlds take us?

For this third installment of our fall series, Science & the City is bringing together an anthropologist and an online game designer to discuss how our humanity shapes, and is shaped by, our virtual experiences.

Join Thomas M. Malaby of the University of Wisconsin–Milwaukee and Lee T. Guzofski of G2G Enterprises on November 9 for this timely discussion about the ways in which natural reality blends and blurs with the virtual reality of online games.

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