PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 16/06/2011

MMOWGLI update

Don Brutzman at the Naval Postgraduate School has provided an update on the phased roll-out of the crowd-sourcing/simulation platform, via the mmowgli game blog:

The MMOWGLI team is hard at work preparing for the next moves in the game.

Game Move 1 was successful, thanks to everyone who played! There were many interesting results, and they will be reported soon when the initial winners and awards are announced.

Game Move 2 is planned for the initial early-adopter population. We will test new capabilities for even-deeper collaboration to Take Action.

  • Planned dates for Move 2 are Tuesday-Thursday June 21-23, invitations will be sent out when ready
  • Planned dates for Move 3 are Tuesday-Thursday June 28-30, invitations will be sent out when ready

Additional work to “scale up” and bring in many more players is progressing well.  If you have already signed up, please stand by while we continue working hard to ensure an excellent game experience. If you haven’t signed up yet, please register and stay tuned.  Thanks!

The playtest will continue to explore the challenge posed by Somali piracy, so prospective participants should remember PAXsim’s handy collection of resources for simulated pirate-hunters.

GAMEON’2011

EUROSIS (the The European Multidisciplinary Society for Modelling and Simulation Technology) will be holding its annual European conference GAMEON’2011 on 22-24 August 2011 at the National University of Ireland, in Galway, Ireland.

The aim of the Game-On series of conferences on simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, and on games hardware design and applications which will be beneficial both to the gaming industry, academia and non-entertainment gaming communities. Secondly they aim to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conferences are mostly concentrated on the programming of games, with special emphasis on simulation, physics modelling, AI techniques and Methodology applied to gaming, computational intelligence, and physics related computer graphics. All these subsets are then fused into the topic of computer game design in stand-alone and networked games in the entertainment as well as in the serious games environments. Software and hardware providers are also able to show at these conferences their latest packages and give hand-on tutorials for the participants.  Last bit not least as a result of the interchange, companies are also given the opportunity to seek new talent at these events.

Conference details can be found here.

Other forthcoming GAMEON conferences include:

  • GAMEON-NA (North America), to be held on 28-30 September  2011 at Rensellaer Polytechnic Institute, NY
  • GAMEON-Asia, to be held on 28-30 January 2012 at Ritsumeikan University, Kyoto, Japan
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