Conflict simulation, peacebuilding, and development

Daily Archives: 23/05/2011

Shiver me timbers—MMOWGLI delayed

The US Navy has announced that the pirate-themed playtest of MMOWGLI crowd-sourcing/simulation platform has been delayed, due to the large number of potential participants:

The Office of Naval Research (ONR) announced May 19 that it has delayed the launch of its internet wargame exercise due to overwhelming interest and a surge in player registrations.

The release was originally scheduled for May 16.

Since the Massive Multiplayer Online Leveraging the Internet (MMOWGLI) website’s opening earlier this year, ONR’s partner, the Naval Postgraduate School, has seen an unexpected increase of more than 12,000 player registrations in a week’s time.

“Attracting good ideas is the lifeblood of ONR’s cutting-edge science and technology,” said Chief of Naval Research Rear Adm. Nevin Carr. “I am encouraged by the enormity of interest in MMOWGLI and hope that this crowdsourcing tool will harness the power of collective thought to help drive external innovation for the Navy.”

Current and future game player registrants can expect to receive an email providing the new date for MMOWGLI’s launch following an official announcement from ONR.

“We are overwhelmed at the positive response this game has generated. We are delaying the launch to be sure to extract the very most for the Navy from this, and our future online game series,” said Dr. Larry Schuette, ONR’s director of innovation.

MMOWGLI is an online game designed to find and grow breakthrough ideas to some of the Navy’s most complex problems–those 21st-century threats that demand new forms of collaboration and truly outlying ideas, Schuette said.

A piracy scenario was chosen as a means to demonstrate the platform, but MMOWGLI itself can be applied to any scenario, officials said.


h/t: pvebber at SWJ

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