
PAXsims is devoted to peace, conflict, humanitarian, and development simulations and serious games for education, training, and policy analysis.
If you wish to be notified when new material is posted here, simply use the RSS feed or “email subscription” features below.
Relevant comments are welcomed.
PAXsims operates on a non-profit basis. You can donate to support our activities via Patreon: https://www.patreon.com/PAXsims
Recent Posts
- MCU: Gaming the war in Ukraine, continued
- UK Fight Club parent-daughter wargaming night
- Sepinsky and Bae: Wargaming is about the process, not the result
- Sally Davis wins UK MoD award for work on diversity and inclusion in professional wargaming
- Connections Online 2022
- Reflections on gaming not-Ukraine
- 16th NATO Operations Research and Analysis conference
- Simulation and gaming miscellany, 25 March 2022
- KWN: Kuehn on wargame assessment (April 13)
- Simulation & Gaming (April 2022)
Top Posts
- Reflections on gaming not-Ukraine
- MCU: Gaming the war in Ukraine, continued
- The personalities of miniature wargame players
- Gaming the crisis in the Ukraine
- The wargaming Wrens of the Western Approaches Tactical Unit
- Wargaming an invasion of Taiwan
- Review: Matrix Games for Modern Wargaming
- The STRIKE! Battlegroup Tactical Wargame
- AFTERSHOCK
- Russian Logistics for the Invasion of Ukraine
Categories
- call for papers
- conferences
- courses
- crowd-sourcing
- forthcoming games and simulations
- gaming vignettes
- job opportunities/positions vacant
- latest links
- methodology
- not-so-serious
- reader survey
- request for proposals
- scholarships and fellowships
- simulation and game reports
- simulation and game reviews
- simulation and gaming debacles
- simulation and gaming history
- simulation and gaming ideas
- simulation and gaming journals
- simulation and gaming materials
- simulation and gaming miscellany
- simulation and gaming news
- simulation and gaming publications
- simulation and gaming software
- Soviet
Archives
Associations
- Australian Defence Force Wargaming Group
- Connections Netherlands
- Connections North (Canada)
- Connections Oz (Australiasia)
- Connections UK
- Connections US
- Georgetown University Wargaming Society
- International Game Developers Association
- International Simulation and Gaming Association
- MORS Wargaming Community of Practice
- North American Simulation and Gaming Association
- SAGSET
- Serious Games Network – France
- Simulations Interoperability Standards Organization
- UK Fight Club
- USA Fight Club Wargaming Group
- Women's Wargaming Network
- Zenobia Award
Institutions (public and commercial)
- Advanced Disaster, Emergency and Rapid Response Simulation
- Booz Allen Hamilton—experiential analytics
- BreakAway—serious games
- Brian Train-game designs
- Civic Mirror
- CNAS Gaming Lab
- ConSimWorld
- Decisive Point
- Fabulsi—online roleplay simulations
- Fiery Dragon Productions
- Fletcher School/Tufts University—SIMULEX
- Fort Circle Games
- GamePolitics
- History of Wargaming Project
- Imaginetic
- Kings College London—Kings Wargaming Network
- LBS – Professional Wargaming
- LECMgt
- McGill Model UN
- MCS Group
- MegaGame Makers
- MODSIM World conference
- Naval Postgraduate School—MOVES Institute
- NDU—Center for Applied Strategic Learning
- Nusbacher & Associates
- Nuts! Publishing
- Peacemaker Game
- Persuasive Games
- PlanPolitik
- RAND Center for Gaming
- Serious Games Interactive
- Slitherine Software
- Statecraft
- Stone Paper Scissors
- Strategy and Tactics Press
- Track4
- Utrecht Institute for Crisis and Conflict Simulation
- Valens Global
- Wargaming Connection
- Wikistrat blog
- World Peace Game Foundation
Journals and Publications
- Battles Magazine
- C3i Magazine
- Eludamos: Journal of Computer Game Culture
- GAME: The Italian Journal of Game Studies
- International Journal of Gaming and Computer-Mediated Simulations
- International Journal of Role-Playing
- Military Training & Simulation
- Sciences du jeu
- Simulation & Gaming
- The Journal of Defense Modeling and Simulation
- Training & Simulation Journal
- Virtual Training & Simulation News
Simulations and Games
- Active Learning in Political Science
- Barnard College—Reacting to the Past
- Best Delegate
- Beyond Intractability—Exercises and Simulations
- BoardGameGeek
- Class Wargames
- Columbia American History Online—classroom simulations
- Community Organizing Toolkit—game
- ConSimWorld
- CRISP: Crisis Simulation for Peace
- CUNY Games Network
- Darfur is Dying—game
- Economics Network—classroom experiments and games
- Emergency Capacity Building project — simulation resources
- EuroWarGames
- Game Design Concepts
- Game Theory .net
- Gameful
- Games & Social Networks in Education
- Games for Change
- GeoGame
- Giant Battling Robots
- Global Justice Game
- Grog News
- Guns, Dice, Butter
- Ian Bogost
- ICT for Peacebuilding
- Journal of Virtual Worlds Research
- Little Wars
- Ludic Futurism
- Ludology
- Mike Cosgrove—wargame design class
- MIT-Harvard Public Disputes Program—simulation materials
- MSSV
- National Center for Simulation
- National Security Decision-Making game
- No Game Survives…
- North American Simulation and Gaming Association
- Oil Shockwave Simulation
- Pax Warrior
- Pervasive Games: Theory and Design
- Play the Past
- Play Think Learn
- Purple Pawn
- Serious Games at Work
- Serious Games Network France
- Strategikon (French)
- Technoculture, Art, and Games
- Terra Nova (Simulation + Society + Play)
- The Cove: Wargaming
- The Forge Wargaming Series
- The Ludologist
- The Open-Ended Machine
- Tiltfactor
- Tom Mouat's wargames page
- Trans-Atlantic Consortium for European Union Studies & Simulations
- United States Institute for Peace—Simulations
- University of Maryland—ICONS Project
- US Army—Modelling and Simulation
- USC—Institute for Creative Technologies
- Wargame_[space]
- Web Grognards
- Zones of Influence


You’re focusing too much on directly related software. You have to consider, one of the very first games you owned on the Atari 2600 was named “Combat”. In which you piloted military armor and aircraft against enemies. Sega’s Afterburner is a classic flight arcade shooter hot on the trailblazer set by the F-14 Tomcat, Top Gun and America’s media parade on its world wide dominance of air power. Operation Wolf, Nam, Rainbow Six/Ghost Spear, Command and Conquer, Battlefield, Medal of Honor… Japan brought us Ace Combat, Metal Gear, Commando, Contra… War has been embedded in the heart of gaming since it’s inception. Hell, Pong is as symbolic of modern politics and warfare as they come in its own way. The fact of the matter is, you can ask a grade schooler what does Empathy mean, and I wouldn’t be surprised if they stare at you blankly for as long as you let them. I guarantee they know what an Ak47 is. Might even be able to tell you what caliber round it chambers. That’s no accident.
This blog has a lot of really helpful information on it! Thanks for helping me!
Counterstrike has been around in its various incarnations since the mid 90s. It is one of the most popular online games out there. They have never recieved any military funding or military connection, it is simply an online shooter game. The new one looks to be as good as all its previous versions as well and ill be sure to pick it up.
Thanks for revealing your ideas. I’d also like to state that video games have been ever evolving. Technology advances and innovative developments have served create sensible and fun games. These kind of entertainment video games were not that sensible when the actual concept was first of all being experimented with. Just like other styles of technological know-how, video games too have had to advance as a result of many years. This itself is testimony on the fast progression of video games.
I’ve observed that in the world the present day, video games will be the latest trend with children of all ages. Many times it may be not possible to drag your kids away from the activities. If you want the best of both worlds, there are many educational gaming activities for kids. Good post.
Yet another issue is that video games usually are serious naturally with the primary focus on understanding rather than entertainment. Although, it comes with an entertainment part to keep your kids engaged, each game is normally designed to work towards a specific set of skills or area, such as numbers or research. Thanks for your publication.
I have realized some important things through your site post. One other thing I would like to mention is that there are numerous games in the marketplace designed mainly for toddler age little ones. They include things like pattern recognition, colors, pets, and shapes. These generally focus on familiarization rather than memorization. This keeps little kids occupied without sensing like they are studying. Thanks
Yet another issue is that video gaming became one of the all-time greatest forms of entertainment for people of every age group. Kids have fun with video games, and also adults do, too. The actual XBox 360 is among the favorite video games systems for many who love to have hundreds of video games available to them, plus who like to learn live with some others all over the world. Thank you for sharing your thinking.