PAXsims

Conflict simulation, peacebuilding, and development

Managing the “Rizk” of climate change

Many belated PaxSims apologies to Adam at the London Science Museum (where I spent many happy hours as a teen), because I only just spotted this feedback from a couple of months ago:

Hi guys, It’s Adam here from the London Science Museum. Hope all is well with you and PaxSims. We’ve just launched our brand new online Flash game, called Rizk. It would be awesome if you featured / reviewed it as well.

Visually influenced by sci-fi posters of the 50’s and 60’s, we created an original risk strategy game set on an alien world where players must find and develop resources to nurture and protect their mother plant whilst defending it from indigenous threats. Every action you take affects the level of risk to your plant and hence there is no perfect strategy for completing the game’s 20 levels. RIZK builds on the classic tower defence model in that you expend wealth (coins) to invest in defenders to mitigate against threats of varying impacts. RIZK, however, is played from a 2-D, side-on perspective much like a platformer. As a result of the 2-D side-on perspective to the game, the enemy’s paths of movement are more varied than a traditional tower defence game. This also allowed us to create very intricate worlds right from the first level. This unique game is launched as a part of Climate Changing… the Science Museum’s three-year series of thought-provoking events, exhibitions and installations. The game is all about understanding risk and its relation to our climate.

The game was designed by Playerthree, and launched back in December 2010.

Rizk is a beautifully-rendered, fluid, and very-engaging game. The game’s commentary about resource scarcity and the environmental consequences of natural resource extraction are subtle—perhaps a little too subtle at times, given the likely attention span of the youthful demographic that it presumably targets. On the other hand, I’m sure it must pull folks onto the Science Museum’s website, where there is a great deal of additional information available.

Give your own green thumbs a try, and see how you do! (For those of you with less patience or an unrelenting propensity to kill houseplants let alone alien flora, you’ll find level walkthroughs available online here.)

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