Conflict simulation, peacebuilding, and development

Daily Archives: 05/02/2011

Games + Learning + Society 7.0

The annual Games + Learning + Society conference will be held at the University of Wisconsin—Madison on 15-17 June 2011:

The GLS Conference is the premier event in the field of videogames and learning. Now in its seventh year, this grass roots “indie” event is evolving to include innovative content formats and new programming. And after waiting lists for registration in past years, we’re now finally expanding our registration to reach an even larger and more diverse audience. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. Our event is well known for its exceptionally high quality of content yet “community event” feel. Each year, we foster in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business. Our continued commitment is to reinvent learning both in and out of formal schools through the promise of games and simulations. And this year’s conference promises to be the most diverse, dynamic and biggest GLS event yet.

You’ll find more information on the conference website here.


At The Bishop’s School, students and teachers have been using USIP Open Simulation Platform software to conduct virtual peace processes.

You’ll find more on the website:

PEACECONFERENCING.ORG originated at the Bishop’s School in La Jolla, California as the direct result of a visionary donor who wished to stimulate new curriculum across the disciplines to deal with anticipated changes to society for the new millennium. His financial help made it possible to work directly with a mediation and conflict resolution institute in Washington D.C. to compile a workbook for students that fast-tracked elements of the negotiation process for the classroom.

Student teams with online support studied current real-world conflicts to target one flashpoint area that held particular urgency for the group. A student mediator was selected to bring students, each representing an opposition group, to the negotiation table.

A library support page for each conflict area was designed by the school librarian that emphasized scholarly research sites on the internet and assisted students in writing a research paper that represented their perspective in the negotiations. Students then arrived at the negotiation table with a background in conflict-resolution skills and their research paper in-hand. Their collaborative efforts produced peace agreements based on consensus that were sensitive to the needs and fears of the parties in conflict and offered hope for resolution through diplomacy.

Labyrinth discussion at Play the Past

The Labyrinth debate continues. In addition our previous efforts (here and here), and the ongoing forum discussions at BoardGameGeek, Matthew Kirschenbaum has weighed in at Play the Past. It’s well worth a read.

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