PAXsims

Conflict simulation, peacebuilding, and development

G4C: Favourite social impact games of 2010

Games for Change (G4C) has announced an online competition to select the most popular social impact games of 2010. The fourteen nominees are:

  • Admongo (Raising teen awareness of marketing and advertising)
  • Breakthroughs to Cures (“…online idea-generating game designed to garner new ideas for how we can change the medical research system to develop treatments and cures for patients faster…”)
  • The Cat and the Coup (“…a documentary game in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. During the summer of 1953, the CIA engineered a coup to bring about his downfall.”)
  • The Curfew (“Set in 2027 in the heart of an authoritarian security state, The Curfew could be described as a miniature Canterbury Tales set in a not-so-distant future, where citizens must abide by government security measures and ‘sub citizens’ are placed under curfew at night.”)
  • Evoke (“A crash course in changing the world.”)
  • Fate of the World (“…a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next 200 years. You must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space.”)
  • Hey Baby (“Ladies, are you sick and tired of catcalling, hollering, obnoxious one-liners and creepy street encounters? Tired of changing your route home to avoid uncomfortable situations?”)
  • Inside Disaster – The Experience (“Inside the Haiti Earthquake is designed to challenge assumptions about relief work in disaster situations.”)
  • InterroBang (“Students complete real-world missions with deeds that can win prizes, improve problem solving skills, and connect them with others to do things that just might change the world.”)
  • Macon Money (“…a community-wide social game designed for the residents of Macon, Georgia.”)
  • Participatory Chinatown (“…a 3-D immersive game designed to be part of the master planning process for Boston’s Chinatown)
  • People Power (“…is about politics, about strategy and about social change. As a leader of a popular movement you fight against tough adversaries who control the police, the army and bureaucracy, even the media. The only weapon in your hand is your strategic skill and ingenuity.”)
  • Phylo (“…an interactive game that lets you contribute to science”)
  • Wildfire (“…a game about saving the world. Opponents like rampant poverty, gender inequality, inadequate education and environmental degradation cannot be defeated by marching armies, secret potions or magic swords. This is a game about how they can be defeated.”)

I haven’t played them all yet, but I must say that I rather like Inside Disaster, which gives a good sense of the challenges of humanitarian assistance (and the need for appropriate coordination and needs assessment). The Curfew has a very cool Orwellian/1984 (or V for Vendetta) feel to it. Evoke has been previously reviewed on PaxSims here.

Vote at the top link, or by clicking the graphic above.

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