Conflict simulation, peacebuilding, and development

Technology-enhanced roleplaying (TERP)

Skip Cole at the United States Institute of Peace has sent on to us his powerpoint presentation from the recent USIP Open Simulation Platform conference, in which he emphasizes the concept (and educational utility) of TERPs—technologically-enhanced role-play.

Why TERPs?

  1. Allows people playing your simulation to act more as they would in the real world: communicating via email and chat, working on draft agreements together, etc.
  2. Allows people to be physically located in different places.
  3. Allows the linking-in of real time data available on the web (such as current articles and videos) to your simulation.
  4. Reduces the work on instructors running the simulation, thus increasing the chances that it will get played.
  5. Allows the automated tracking of data (how student’s respond to events, for example) allowing ‘accessible experience’ to accumulate.
  6. Opens the door to further automation, such as the addition of hard constraints, by keeping your data in a standard format (XML).
  7. Provides places to put information (such as your objectives, audience, plan for playing it, etc.) to help make sure one has all bases covered.
  8. Opens the door to improved sharing and collaboration by keeping the design considerations together with the simulation.

Is the TERP concept a useful one? Have a look at the powerpoint (link above), and let us know what you think.

One response to “Technology-enhanced roleplaying (TERP)

  1. Brian Train 24/11/2010 at 8:11 pm

    I first met Skip in 2009 at Matt Caffrey’s “Connections” conference. I really like what he has done with the OSP and would like to use it one day – just have to wrangle the time to learn how to use it!

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