PAXsims

Conflict simulation, peacebuilding, and development

teaching strategic intelligence (and conflict) through games

Prof. Kristan Wheaton, who teaches intelligence studies at Mercyhurst College, has just started what promises to be an interesting series of blog posts on his experience teaching strategic intelligence through games:

This series of posts reports the initial results and lessons learned from teaching three full courses (2 undergraduate and one graduate) in strategic intelligence using games as a teaching tool.  This series of posts will begin by examining the unique challenges in teaching strategy, strategic decisionmaking and the types of intelligence that supports those efforts.  This will be followed by a short discussion concerning games-based learning generally before examining in detail the specific approaches used in these three courses….

You’ll find more at his blog, Sources and Methods.

While I’m at it, I might also mention the work that Prof. Philip Sabin does at the Department of War Studies at Kings College London. Prof. Sabin teaches an entire course on conflict simulation (which requires that students design games as a way of learning about the dynamics of military conflict) as part of KCL’s MA programme. Very cool stuff indeed–and you can even download and play some of the student games!

3 responses to “teaching strategic intelligence (and conflict) through games

  1. Kristan J. Wheaton 25/06/2010 at 9:15 pm

    Many thanks for the mention and the link. I hope your readers enjoy the series.

    Kris

  2. Mike Cosgrave 27/06/2010 at 10:00 pm

    Inspired by Phil Sabin’s course, I brought wargame design into my undergrad class, and it worked well for several years now – http://www.mikecosgrave.com/blog2006/?p=115

    The Wheaton posts are really interesting; there are some really great game-based learning things happening now

  3. Rex Brynen 27/06/2010 at 10:40 pm

    Thanks for the comment, Mike. PaxSims readers will also find of interest your paper “NVIDIA, MATROX, PAPER? – UNDERGRADUATE GAME DESIGN TOOLS IN THE HUMANITIES AND SOCIAL SCIENCES,” archived on your blog at http://www.mikecosgrave.com/publications/748.pdf

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