PAXsims

Conflict simulation, peacebuilding, and development

EVOKE update

A few more discussions from about the net on the World Bank’s EVOKE project, and the broader use of serious social networking games:

Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.

As of the afternoon of March 16, over 9,800 participants from over 130 countries have registered to play.  This figure is almost double what we had projected for the entire 10 weeks of the game.  Just under 20% of total visitors to the site (50,457 unique visitors) have registered to play….

Urgent Evoke is shaping up to be the most popular game of its type by far, which is a testament to its message and marketing power. At the rate it’s growing, it could have up to tens of thousands of players by the time it’s finished. A big reason why Evoke is popular is because of its simple and attractive Obama-like promise: “You can become a superhero. You can change the world.”

  • Invoke—The Game A discussion of both EVOKE and its INVOKE parody, at the Persuasive Games blog.

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