PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 01/04/2009

ISAGA 2009

The 40th annual International Simulation and Gaming Association conference will be held 29 June – 3 July 2009, in Singapore. From their conference announcement:

We welcome contributions that report on research and practice in Simulation and Gaming, especially focusing on the bridging of learning pedagogies, information media and communication technologies that support gaming methodologies. Topics of interest include, but are not limited to,

  • Games and culture;
  • Gaming in communication and language learning;
  • Gaming in economics and business;
  • Gaming in military; healthcare and engineering;
  • Mixed and virtual reality;
  • Learning from entertainment game

Who should come? Everyone! At least everyone who likes, or plays, or designs, or runs, or writes about, or does research into, or simply thinks about, games, simulations, experiential learning exercises, and related methods. We welcome contributions that report on research, design, and practice in simulation and gaming, especially contributions that combine technology, methodology and content, that build bridges among learning pedagogies, information and communication technologies (ICT), and simulation and gaming methodologies. Participants at ISAGA conferences tend to prefer practical and research-oriented sessions. Although the focus will be on learning-by-doing and reflection-in-action, the conference will pay attention as well to methodological and theoretical questions.

Cooperation and Engagement: What can board games teach us?

Quite accidentally, I came across the following very thoughtful 2008 Google TechTalk video on boardgame design by Matt Leacock. While the lecture is focused on games and not simulations per se, much of it—on graphic layout, playtesting, simplicity and challenge, engaging players in the story line, and fostering cooperative game-play, among many other issues—is extremely useful for simulation designers too.

Cooperation and Engagement: What can board games teach us?

Google Tech Talks, April, 25 2008

In February of 2008, Matt Leacock released Pandemic, a board game where players cooperate to save the world from deadly diseases that threaten to wipe out humanity. The game has been enthusiastically received, with its first printing selling out in less than a month. Matt will discuss how being an interaction designer affected the game design process as well as how cooperative games can point to new models for engagement in online systems. Pandemic’s BoardGameGeek page is http://www.boardgamegeek.com/game/30549 Speaker: Matt Leacock Matt Leacock is a principal designer at Yahoo! Inc. When he’s not designing social platforms and products for Yahoo!, he dabbles in board game design. Matt’s ludography (list of game designs) is here: http://www.boardgamegeek.com/designer/378 Matt’s work bio is here: http://www.socialtext.net/ocu2007/index.cgi?matt_leacock.

%d bloggers like this: