
PAXsims is devoted to the discussion of simulations and serious games that address issues of peace and conflict for educational, training, and policy purposes.
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Recent Posts
- Software priorities for classroom roleplay
- The many wars of Orangeland
- US wargame development and conflict in the Levant
- simulations miscellany, 27 May 2012
- 2012 Games for Change Awards nominees
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- Games, simulations, and teaching IR
- The evolution of the analyst: turning tactical analysts into strategic thinkers
- Simulation & Gaming (April 2012)
- 9th International Summer School in Gaming Simulation
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- Are video games "precision weapons in the Pentagon's propaganda wars" ?
- Software priorities for classroom roleplay
- Defense GameTech 2012 and Army Games for Training AAR
- The many wars of Orangeland
- Review: Rulers of Nations
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- Zombie Preparedness Week in British Columbia
- US wargame development and conflict in the Levant
- Carana
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Archives
Web Resources: fragile and conflict-affected countries
- Berghof Handbook for Conflict Transformation
- Current Intelligence
- International Alert
- International Peace Institute
- OECD DAC—Conflict and Peace
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- PRIO (International Peace Research Institute)
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Web Resources: simulation
- A Force More Powerful—game
- A Horse of Peas
- Academic Gaming Review
- Acrasian Security Blog
- Active Learning in Political Science
- Against All Odds—game
- Air War College—wargames, simulations, and exercises
- APSA—simulations for teaching political science
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- BoardGameGeek
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- Community Organizing Toolkit—game
- CRISP: Crisis Simulation for Peace
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- Economics Network—classroom experiments and games
- Eludamos: Journal of Computer Game Culture
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- Macquarrie University—Middle East politics simulation
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- Peacekeeping the Game
- Pearson Peacekeeping Training Centre—exercises and simulations
- Pervasive Games: Theory and Design
- Play the Past
- Public International Law and Policy Group—Negotiation Simulation Exercises
- Purple Pawn
- Reality is Broken
- Red Team Journal
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- Strategikon (French)
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- University of Maryland – Laboratory for Computational Cultural Dynamics
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- University of Michigan ICS: Arab-Israeli Conflict Simulation
- US Army Combined Arms Center—Military Gaming Blog
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- USC—Institute for Creative Technologies
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- Virtual Peace
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- Wargaming Connection
- Web Grognards
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- Zones of Influence
Web Resources: simulation (commercial)
- Booz Allen Hamilton—modeling and simulation
- BreakAway—serious games
- Brian Train-game designs
- Civic Mirror
- Consequences Consulting—peacekeeping simulation
- ConSimWorld
- Decisive Point
- Defense Linguistics
- Fabulsi—online roleplay simulations
- Fiery Dragon Productions
- GamePolitics
- MCS Group
- MegaGame Makers
- mōsbē
- Peacemaker Game
- Persuasive Games
- PlanPolitik
- Sea Change Simulations
- Serious Games Interactive
- Statecraft
- Strategy and Tactics Press
- Track4
- Two-Stone LLC
Active Learning in Political Science
- Being a winner 29/05/2012
- Political Scientists: Marching Toward Oblivion? 28/05/2012
Grog News
- New "Reptilian" Camo? 01/06/2012
- Army's New Ground Combat Vehicle Contract. Yes, Again. 31/05/2012
Ludic Futurism
- COMING SOON – The Scheldt Campaign 28/05/2012
- I’m Boardgamegeek.com Wargame Designer of the Month 02/04/2012



As the principal author of Pearson Peacekeeping Centre’s scenario products, I was very interested to read this blog, which one of my development staff brought to my attention. It might be interesting at some point to share some ideas regarding the modeling and simulation of complex peace operations.
The PPC has hovered on the edge of the simulation world for some time, with a general interest in applying proven C4I training simulation technologies to less “kinetic” aspects of conflict and conflict resolution. The technical side of the development is outside our present skillset, however I think we would have both the ability to research the real-world data and some insights into the complex relationships that would drive the algorithms for such a simulator.
A major issue seems to be the modeling and simulation of the human behaviours which underlie what actually happens on the ground. One must always be cautious about attempting to quantify the unquantifiable. From a market analysis perspective, the competing product is, of course, a real human being making the calls. I am not sure that any of this can be fully automated for exercises, etc., especially when direct face-to-face interaction is one of the vectors of influence between the training audience and the outside world.
Peter:
Thanks for your comments. I tend to agree about the comparative advantages of human-moderated simulation. On the other hand, it is undoubtedly the case that technological advances, coupled with the ability to create “realistic” software-based training packages that can be disseminated throughout large organizations (such as the US Army) without requiring extensive human support resources, will create incentives to make increasing use this approach.
From an academic point of view, I’m also interested in the way algorithm-based simulation design forces us to think, in a theoretical way, about what it is we identify as the drivers of insurgency, stabilization, peacebuilding, development, and so forth… and, on the flip side, what it means if we don’t reflect adequately on the models that we’re building into the simulation.