
PAXsims is devoted to the discussion of conflict simulations and serious games that address issues of security, development, and peacebuilding for educational, training, and policy purposes.
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- simulations miscellany, 30 April 2013
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Active Learning in Political Science
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Web Resources: fragile and conflict-affected countries
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Web Resources: games and simulation
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Web Resources: games and simulation (commercial)
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- Track4
- Two-Stone LLC








Thanks for the videos. I think they really illuminate the way decision makers think, and also why we are so often surprised that the other side has been thinking so very differently.
International pressure seems to be important in the game. One thing I would like to know is, “How numb can players become with regards to international pressure?” If one looks back to the 1967 war, was Israel terribly concerned that world might call foul? (Yeah. I don’t thinks so.) Projecting forward, if Iran could erase Israel from the map, would they really be terribly concerned about the consequences?
Understanding irrational motivations is the hardest thing for a rational actor to do. How do we quantify ‘numbness’ and try to understand why someone may be willing to take a ‘sub-optimal path’ from our point of view? We humans like easy answers. How do we account for that in assessing motivations and paradigms, and put them into our games?
Taking this one step further, and not to sound like a total flake, but how do we figure out what the paradigm of our enemy is, and then change it to our liking? The Vietnamese were defending their country from foreign invaders during their war with the USA – our leaders never got that at the time. (McNamara admitted as much.) If we had, things could have gone a lot different. How do we figure out the game that the other guy thinks he is playing?
Rex, what you think that you learned about the situation from playing Persian Incursion? In my single play, I formed some tentative views that:
- a single strike won’t do the job, so Israel needs an air corridor above all else
- Iran will shoot down a small number of Israeli planes.
And that’s it.
On the other hand, the extraordinary briefing book was jaw-droppingly full of material which was new to me. More than that, it was fascinating to see what can be gleaned from open sources.
Overall, Persian Incursion is I think an interesting and brave failure – it promises a little more than it delivers. Possibly the problem is the uncomfortable variance in detail levels – much more than is needed to understand the military options, but too abstract an approach to diplomacy and politics to be convincing.
Nevertheless, with some tweaks I could see it forming the basis of a useful and unique type of facilitated session for the professionally interested – academics, journalists, commentators and the like.
I think the game highlights the points you’ve made, plus the impact of geographic distance (and hence tanker support), technological superiority/weapons platforms, SEAD, network attacks/ECM, and so forth. None of this was especially new to me (as a modern wargamer, and someone who works on the Middle East), but I do think it could be quite instructive for students who know less about one or both. Most political science students, for example, have little idea how much effect can be delivered on what types of targets over what distances, or of the effectiveness of various configurations of SAM and fighter defences–issues relevant not only to Iran but also now to potential (if improbable) intervention in Syria.
That being said, it is problematic as a game, especially if you are the Iranian player (or an Israeli player who doesn’t like massive amounts of planning and book-keeping).